1. Mufliss

Mufliss, also known as Lowball, works just like regular Teen Patti. The only difference is that the ranking of hand is reversed. The worst hand (high card) has becomes the best hand, and the best hand (trio) best the worst hand. If two players compare their card and have the same hand, the player with the lowest card win.

Example: If player A has A-A-A (trio) and player B has 3-5-8 (high card 8) the winner in traditional Teen Patti is Player A. But in Mufliss the winner is player B.

2. 999

The aim if this variation is to get as close to the number 9-9-9 as possible. The player who gets closest to 9-9-9 wins the game.

The card suit is irrelevant and each face card translates into a certain number.

These are the numbers for all face cards:

  • K, Q, J, and 10 (of any suit) = 0
  • 9 (of any suit) = 9
  • 8 (of any suit) = 8
  • 7 (of any suit) = 7
  • 6 (of any suit) = 6
  • 5 (of any suit) = 4
  • 4 (of any suit) = 4
  • 3 (of any suit) = 3
  • 2 (of any suit) = 2
  • A (of any suit) = 1

Example: If you get 7-6-A, your number is 761. If you instead get 9-K-4, your number is 940.

It’s worth pointing out that you are allowed to change the order of your cards. In the example above, if you get 9-K-4, which equals 904, you can change the order of your cards to get 940. This makes it easier to get closer to 999.

3. Sudden Death

The dealer shuffles and distributes a pack of cards (52 cards) equally to all players. For example, if there are four players, each player will get 13 cards each.

As a player you hold your pack of cards between your ring finger and thumb and drop cards until one of the other players shouts “stop”. All players drop their cards one after another. All of the players can shout “stop” and you stop dropping cards when the first player shouts.

From your remaining cards in your hand, pick the card with the highest value. All players then compare their cards and the player with the highest card wins.

4. Discard One

In this variant, the dealer deals four cards instead of three cards. The player will then have to choose the best 3 cards from the hand and discard the 4th card. Because all players have seen their cards, all players must play chaal (see the cards).

All other Teen Patti rules remain the same. 

5. Plus Sign

In this variation 3 cards are dealt to each player and a plus sign is made on the table with 5 cards. The 5 cards are joker cards, which means they can have any value.

However, players will have to choose jokers either from the horizontal or vertical set of the cards arranged in the sign. The dealer will decide if players can choose jokers from the horizontal or vertical set of the plus sign before dealing cards.

Once the cards are dealt the round continue as usual. When there is a show the you can take advantage of the joker cards.

Example, assume you have A-A-3 (a pair), joker cards are chosen from the vertical set of the plus sign and on the vertical set there is a 3. Your 3 becomes joker card and can have any value. You can therefore call your 3 an A. You will then have a A-A-A (trio), which is the best hand you can have.

6. Rotating Jokers

Each player is dealt 3 cards just like the normal game. One open card and two closed cards is placed in front of everyone. The open card will be that player’s private joker card (this card can have any value).

When a player fold, that player’s open card becomes a joker for all other players. When this happens, you can no longer use your own joker card. Again, when next player fold, his open card become the next joker.

Example: Assume you have spade A (closed card) and spade K (closed card) and heart 3 (open card). The first player fold and his open card is spade Q. You now have a pure sequence (A-K-Q in spades).