Add Money | Rummy Rules | Teen Patti Rules | Earning Tips | Weekly Bonus
Add Money | Rummy Rules | Teen Patti Rules | Earning Tips | Weekly Bonus
Bet on multiple teams at a time
Victory: betting* the corresponding multiples of the team
Defeat: Lose the corresponding betting due to not bet on the winning team
Wild substitutes for all symbols except Scatter.
Scatter Symbols appear on reels 1, 2 and 3. 3 Scatter Symbols Trigger 10 Free Spins.
All wins begin with leftmost reel and pay left to right on adjacent reels.
Rummy is a group of matching-card games notable for similar gameplay based on matching cards of the same rank or sequence and same suit. The basic goal in any form of rummy is to build melds which can be either sets (three or four of a kind of the same rank) or runs (three or more sequential cards of the same suit). If a player discards a card, making a run in the discard pile, it may not be taken up without taking all cards below the top one.
1. Played with a 52-card deck
2. Both King area and Queen area are dealt 3 cards
3. In the settlement, all cards show. King cards are compared with Queen cards, the higher rank is the winner
4. Players can bet on "King/Queen" area and "lucky shot" area.The winner will get the payout.Others will lose the bet
5. Lucky shot area: if the winner cards of King/Queen area is a special rank, the bet on "lucky shot" will get payout based on paytable
Teen patti is a gambling card game that originated in the Indian subcontinent and is popular throughout South Asia.[1] It originated in the English game of three-card brag, with influences from poker. It is also called flush or flash in some areas.
The categories are ranked as follows:
Three of a kind: Three of the same cards. Three aces are the highest and three twos are the lowest trio.
Straight flush: Three consecutive cards of the same suit.
Straight: Three consecutive cards not all in the same suit. A straight is also referred as a round or sequence.
Flush: All the 3 cards are of same suit. If two players both have flushes, the player with the high card wins; if they match, then the next highest card is compared, then the third card if needed. If two players have the same card values, then the hands are ranked by suit, with spades first and clubs last.
Pair: Two cards of the same rank. Between two pairs, the one with the higher value is the winner. If the pairs are of equal value, the value of the third card decides the winner.
No pair: If two players share a common high card, then rest of the cards are compared based upon their values.
Each player seeks the best five card poker hand from any combination of the seven cards
Following table shows the possible hand values in decreasing order.
Royal flush: Straight flush from Ten to Ace
Straight flush: Straight of the same suit
Four of a kind: Four cards of the same value
Full house: Combination of three of a kind and a pair
Flush: 5 cards of the same suit
Straight: Sequence of 5 cards in increasing value (Ace can precede 2 and follow up King)
Three of a kind: Three cards with the same value
Two pairs: Two times two cards with the same value
Pair: Two cards with the same value
Highcard: Simple value of the card. Lowest: 2 – Highest: Ace (King in example)